Admiral

 is one of the numerous subclasses in Elder Tale. It is an advanced subclass derived from either the Commander or the Pirate.

Overview
The Admiral is a high commander of the Navy, a general who leads a fleet of ships and also one of the highest-classed military subclasses. Adventurers can become Admirals by two routes: Pirate → Admiral or Knight → Commander → Admiral.

They gain the ship-handling skills and bonuses on water bodies like the Pirate, as well as command skills similar to those of the Commander, although the laters will be limited to naval battles, which are only available in events or special quests. While those quests are popular with Adventurers for their content (large-scale battles against large fleets of ships led by evil pirates or marine monsters like the Kraken), Admirals aren’t that different from Pirates for casual players.

For People of the Earth, the road to Admiral mainly stays identical: either a Knight becomes Commander and gets appointed after a long military career in the navy, or a Pirate gains enough power and renown for a nation to call and give them the title. Regardless of how, Admiral is a well-known subclass with small population and a high social status among Landers. Admirals get the ability to communicate with their subordinates in a certain range with telepathy, which is extremely useful for them and their limited communication technology.

Related Subclasses

 * Pirate
 * Commander