Hunter

Hunter is one of the many role-playing subclasses in Elder Tale. It is an easy subclass to obtain, typically unlocked by taking on an easy "Hunt [Monster] X times and deliver it to NPCs" quest. Due to its improvement to accuracy and crit rate, it is also a fairly common occupation among People of the Earth, who are not as powerful in combat as Adventurers (one or more are easily found even in small villages).

As one of the basic subclasses, Hunter is also a stepping stone for several advanced subclasses that grants bonuses against specific types of monsters, such as Undead Hunter and Dragonslayer.

Overview
A Hunter prowls the forests and grasslands in search of animals to hunt. Much like the Tracker subclass, Hunters have expanded mini-map and detection range as well as a boost to drop rate, but only with organic monsters such as animals. They also gain a slight boost to accuracy while using a bow, and a boost to crit rate by identifying the target's weak points.

While Hunter can be used to progress to more advanced subclasses that have boosted effectiveness against specific enemy types, many players stick to Hunter for its broader scope, as the specialized subclasses lose the primary hunting-production skills.

A detailed article was written about it on the "Theldesia Gazette Vol. 29".

Known Skills

 * Recover and Reuse Arrows: Arrows in Elder Tale are consumable items, and typically must be re-crafted or bought in order to replenish their supply. The Hunter subclass has a low chance of canceling the consumable requirement after attacking, but it is extremely low - 0.1% at base, up to 0.9% at level 90. That said, for high-level players using expensive arrows, that 0.9% chance is still significant in the long run.

Known Hunters

 * William Massachusetts

Related Subclasses

 * Hunter → Dragonslayer
 * Hunter → Giant Slayer
 * Hunter → Undead Hunter
 * Scout
 * Tracker
 * Nomad