Talk:Knight/@comment-5319740-20150223115501

i think i just found a loophole in this game's system, or simply the most brutally effective tank.

monk + knight if theres no restrictions to it, will enable a monk to wear a shield to compensate with his low defense armor, or better yet dual-shields <3 (see coppelia) and due to monk characteristics, even with dual shields a monk's offense is still uninhibited, or literally a cheat class.

and as a side note, the weapons like battle-axe or war maces can make monks a lot more grusome, imagine combining these with low cooldown skills.

for further notes, dwarf + monk + knight with Heliotrope Hairpin would sum up to an insanely high resistance, coupled with dual shields to boost defense into ridiculous proportions, plus equipments which provides boosts in evasion that i'm not aware of, and the fact that monks does damage regardless of equiped weapons... you get the idea.