Talk:Elder Tale/@comment-153.143.55.110-20140516113031

Almost all fantasy rpg style MMOs feature different classes with healers, assassins, warriors and such. The main point of Log Horizon (other than being stuck inside it) that makes it different is ability to purchase things. ANYTHING. That is the part that makes it stand out, due to the political ramifications in-game that buying things can cause. Buying the guild building, the respawn (church in the anime) and other buildings, and being able to lock people out of them, and charge in-game cash for using them. Being able to purchase ruined buildings that are located outside of the main cities, and restore them to their former glory… THAT is what makes Log Horizon special. Any games like that?

Further examples -

- If you could clear out the monsters in those ruins (they would only stop respawning once a player purchased the deed to the land) and set up the place as your home base, invite NPC's to open stores there (or guild members if you chose) and then get a percentage of every purchase that questing players made from the store.

- A dungeon that was an old mine that got abandoned due to monsters inhabiting it? Clear them out, re-open the mine, easy crafting materials for those with access.

Things like this are what make Log Horizon different and interesting. It could also easily break the game if any one guild got too powerful and bought everything, but that's what multiple servers are for.