Adventurer is also a possible subclass for People of the Earth. Attained via contract, the subclass gives People of the Earth the same abilities as an Adventurer. However, this contract requires difficult-to-attain, rare Fantasy-class items and is thus impractical to perform on a large scale.
Often viewed with fear by the People of the Earth, adventurers have the ability to grow stronger as they experience battle, to gain different powers and abilities, and possess undying souls. If they are killed, they revive at the Cathedral. They are known to travel the world, battling giants, the undead, dragons, and other monsters. Adventurers come in various races, classes, and subclasses.
Before the event known as the Catastrophe, Adventurers were generally seen as mercenaries and swords-for-hire. Nobles considered them as nothing more than disorganized mobs that would do anything, as long as they were paid. However, after the Catastrophe, the number of Adventurers coming to their domains had dwindled, thereby leaving the lords and their domains less secure from the monster hordes. Furthermore, with the advent of the Round Table Alliance, and the appearance of new foods and technologies, the nobility now find themselves in a precarious situation as they see this revolution as both a threat and an opportunity. Some of the nobles, such as those of the Eastal League of Free Cities, attempt to sway the Adventurers over to their sides in order to reap the benefits.
However, the Adventurers are still seen as powerful, yet potentially dangerous individuals if provoked. Many adventurers have banded together to form governments for their cities.
Adventurers, Earthlings, Ancients and Monsters all have their souls appear in a different shade of Color. In an Adventurer's case, their soul appears blue.
As a Subclass
With the use of an appropriate contract, People of the Earth are able to gain Adventurer as their subclass. This gives them all the abilities and benefits enjoyed by an Adventurers, one of which is the ability to resurrect after death. Shiroe, an Adventurer with the subclass scribe capable of making such contract, decides to keep this possibility a secret for the fear that it would cause chaos throughout the land.
- Main article: Races
Adventurers are made up of eight different races, each with its own strengths and weaknesses. A player must choose their preferred race at the start of the game and is unable to change it once it is chosen.
- Main article: Classes
Adventurers may also choose one out of the twelve major classes in the game. Each class has has its own strengths and weaknesses. There are four different types of classes—Warrior, Weapon-based, Healer, and Mage—with three classes under each main type.
- Main article: Subclasses
An adventurer has access to the following abilities:
- Ability to respawn in the Cathedral, at the cost of some EXP and small memories as well post-Catastrophe
- Telepathy ability
- Increase his or her level through gaining EXP. This is quadruple the rate the People of the Earth can level up.
- Use of bank and warehouse
- Detailed status screen
- Ability to use a return spell named Call of Home
- Previously, the maximum level an Adventurer could reach was 90. With the 12th Expansion Pack in place, it is possible to attain a Level of 100.
- Log Horizon Light Novel: Volume 2, Chapter 2
- Log Horizon Light Novel: Volume 4, Chapter 5
- Log Horizon Light Novel: Volume 2, Chapter 1
- Log Horizon Light Novel: Volume 3, Annex