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Overview Variations SNG

Kannagi is one of the twelve classes that can be selected in Elder Tale, and one of the three Recovery-type classes. It is the Yamato server's localized version of the Medium class.

Overview[]

The Kannagi is a spirit medium who talks to spirits and ancient gods. Because they are able to equip Japanese-style clothing, males are nicknamed Shinto Priests and females are called Miko; at level 40, Kannagi will receive clothing to fit those titles. This role is basically the Japanese equivalent of a Medium and it's similar to Druid but on a much weaker scale. However, they can augment other healers of a group, as well as act as battle surveyors.

A Kannagi's healing style revolves around damage interception, creating barriers around a single ally or the party. Thus, rather than healing damage after it's done, these techniques prevent damage from being taken in the first place. A barrier placed on a target can completely nullify a predetermined amount of damage. However, cast times are relatively long and it requires a lot of practice to get around. Successfully using this technique in a fight depends on the user's ability to predict the type and range of the enemy, making it hard to master.

The class's weaknesses are its unique style (which takes a lot of skill to use) and its weak heals. Compared to the other healer classes, the Kannagi's healing techniques are the weakest because they focus on damage mitigation. This makes it difficult for it to help a team make a comeback if they are already losing a fight, but the potential benefit of negating damage can give a team a huge advantage in the right situation.

Sample Builds[]

There are three main builds for the Kannagi class.[1]

Shaman/Prayer Miko[]

A support build focusing on damage reduction and healing, and sometimes attacks. Most Prayer-build Kannagis also act as battle surveyors because they aren't usually on the front lines.

Minori and Touko use this build.

War Miko[]

An offensive melee build that uses a naginata or katana to attack, a rather risky move with only the defense of chain armor and a naturally-low HP. To make up for it, Adventurers with this build use damage mitigation skills on themselves and/or use evasion-increasing spells for a hit-and-run tactic.

The Kannagi's "Evil Exorcism" weapon skills are the strongest among the Healer classes and, although are only obtainable at high levels, are very much worth using. Because the focus on allies is reduced, users of this build aim to defeat their opponents in the shortest time possible, sometimes sacrificing some of their own HP to do so.

Nazuna and Kushiyatama use this build.

Bow Miko[]

A build specializing in ranged weapons and magic. It is similar to the War Miko build, but places less emphasis on mobility and more on support, since the "Evil Exorcism" spells work on bows as well. The middle ground between the Prayer and War Miko builds, this build focuses more on clearing mobs and providing support to allies, especially with a MP-absorbing weapon.

Eins and Kawatarou Nakai use this build.

Known Skills[]

Note: This section will be heavily revised in the future.

Damage Reduction[]

Healing[]

Other[]

  • Coat of Minerva (神降ろしの儀・知恵の白衣コート・オブ・ミネルヴァ): Kannagi's Finisher spell, akin to the Guardian's Castle of Stone or Enchanter's Infinity Force. It is learned after reaching level 50. The spell's target cannot be manually selected.[2]
  • Firefly Light
  • Holy Curse of the Sword

Average HP and MP Chart[]

The calculations for this table are based on level and the average gear for that level. However, this table does not account for racial and sometimes subclass abilities.[3]

For a more accurate representation of a character's values based on the quality of their equipment, the following multipliers are a good rule of thumb:

  • Solo player without good equipment: 96% of their level average
  • Average adventurer in an ordinary guild: 100%
  • Adventurer in a wealthy and decently-skilled guild: 106%
  • Adventurer in a raiding guild: 116%
  • Adventurer in a top guild: 125%
Approximate values for Average HP, Average MP
Level HP MP Level HP MP Level HP MP
1 150 150 40 3471 3471 80 7659 7659
5 456 456 45 3951 3951 85 8238 8238
10 849 849 50 4443 4443 90 8829 8829
15 1255 1255 55 4948 4948 95 9433 9433
20 1674 1674 60 5466 5466 100 10,050 10,050
25 2104 2104 65 5995 5995 105 10,678 10,678
30 2547 2547 70 6537 6537 110 11,319 11,319
35 3003 3003 75 7092 7092 115 11,973 11,973

Note: According to Mamare's Log Horizon References, Kannagi have low HP and high MP, like Sorcerers. However, in the Average HP/MP Chart, Kannagi is grouped with the "average HP/MP" Assassin, Bard, and Druid. Based on known Kannagi's stats, their HPs lean closer to the "average" side.

Known Kannagi[]

Navigation[]

Classes

Warrior Classes

Weapon Attack Classes

Healer Classes

Mage Classes

References[]

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