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⚫ | '''Magic''' is a common feature in fantasy MMORPGs. In ''[[Elder Tale]]'', it is an innate ability among [[Adventurer]]s, [[Monsters]] and some [[People of the Land]], the power source of magical items and one of the driving forces in nature.<ref name="V3C4">''Log Horizon'' light novel: Volume 3, Chapter 4</ref> |
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− | {{Other Infobox |
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− | |name= Magic |
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− | |image= |
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− | |kanji= |
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− | |romaji= |
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− | |||
− | |usage= Various |
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− | |user= [[Adventurer]]s<br>[[People of the Land]]<br>[[Monsters]] |
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− | }} |
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⚫ | '''Magic''' is a common feature in fantasy MMORPGs. In [[Elder Tale]], it is an innate ability among [[Adventurer]]s, [[Monsters]] and some [[People of the Land]], the power source of magical items and one of the driving forces in nature.<ref name="V3C4">Log Horizon |
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==Categories of Magic== |
==Categories of Magic== |
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===According to Scale of Magic Effects=== |
===According to Scale of Magic Effects=== |
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Magic under this category are grouped based on their effect or intention.<ref name="V3C4"/> |
Magic under this category are grouped based on their effect or intention.<ref name="V3C4"/> |
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− | *'''Action Level Magic |
+ | *'''Action Level Magic:''' Magic stimulated by a single action. It occurs when one uses magic similar to how they would use a weapon. For example, the spell [[Mind Bolt]]'s execution is similar to how one would shoot an arrow. Most of the magic of [[Classes#Mage Classes|Mage-type classes]] are Action Level Magic, regardless of their power. |
− | *'''Battle Level Magic |
+ | *'''Battle Level Magic:''' Magic that can be used to decide the result of a single battle. This magic allows one to decide the fate of himself, his allies and his enemies. An example of which is the spell [[Astral Hypnos]] that, if used at the right time, can push a group of enemies at the brink of defeat. |
− | *'''Tactical Level Magic |
+ | *'''Tactical Level Magic:''' Magic that can affect two to three battles at the same time. Legendary spells cast by a group of [[Sorcerer]]s are said to belong to this group. |
− | *'''Strategic Level Magic |
+ | *'''Strategic Level Magic:''' Magic of an even greater scale compared to Tactical Level Magic. This type of magic can have effects that last for days and has the ability to destroy a fortress, tower, or even an entire dungeon. |
− | *'''War Level Magic |
+ | *'''War Level Magic:''' Magic that is capable of deciding the outcome of a war. |
− | *'''National Level Magic -''' |
+ | *'''National Level Magic -''' Magic that is capable of destroying or affecting an entire nation. |
− | *'''Continental Level Magic |
+ | *'''Continental Level Magic:''' Magic that can affect an entire continent. |
− | *'''Global Level Magic |
+ | *'''Global Level Magic:''' Magic that can decide the existence or fate of a whole world. It is also able to alter the laws of reality in a world. Magic of this kind are also called [[World Fraction]]s. |
===According to Feature=== |
===According to Feature=== |
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Magic under this category are grouped according to their nature.<ref name="V3C4"/> |
Magic under this category are grouped according to their nature.<ref name="V3C4"/> |
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− | *'''Energy Control |
+ | *'''Energy Control:''' The magic employed by [[Sorcerer]]s. This allows one to control energy and the elements and use it to one's advantage. |
− | *'''Transmutation |
+ | *'''Transmutation:''' Change the nature of one thing into that of another. |
− | *'''Conjuring Magic |
+ | *'''Conjuring Magic:''' Used by [[Summoner]]s and [[Druid]]s to summon or conjure different creatures. |
===According to Skill Level=== |
===According to Skill Level=== |
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− | + | This separates magic according to the levels that are required to be able to learn and master them.<ref name="V3C4"/> |
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==References== |
==References== |
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+ | {{reflist}} |
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− | <references/> |
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[[Category:Terminology]] |
[[Category:Terminology]] |
Revision as of 00:48, 24 May 2017
Magic is a common feature in fantasy MMORPGs. In Elder Tale, it is an innate ability among Adventurers, Monsters and some People of the Land, the power source of magical items and one of the driving forces in nature.[1]
Categories of Magic
According to Scale of Magic Effects
Magic under this category are grouped based on their effect or intention.[1]
- Action Level Magic: Magic stimulated by a single action. It occurs when one uses magic similar to how they would use a weapon. For example, the spell Mind Bolt's execution is similar to how one would shoot an arrow. Most of the magic of Mage-type classes are Action Level Magic, regardless of their power.
- Battle Level Magic: Magic that can be used to decide the result of a single battle. This magic allows one to decide the fate of himself, his allies and his enemies. An example of which is the spell Astral Hypnos that, if used at the right time, can push a group of enemies at the brink of defeat.
- Tactical Level Magic: Magic that can affect two to three battles at the same time. Legendary spells cast by a group of Sorcerers are said to belong to this group.
- Strategic Level Magic: Magic of an even greater scale compared to Tactical Level Magic. This type of magic can have effects that last for days and has the ability to destroy a fortress, tower, or even an entire dungeon.
- War Level Magic: Magic that is capable of deciding the outcome of a war.
- National Level Magic - Magic that is capable of destroying or affecting an entire nation.
- Continental Level Magic: Magic that can affect an entire continent.
- Global Level Magic: Magic that can decide the existence or fate of a whole world. It is also able to alter the laws of reality in a world. Magic of this kind are also called World Fractions.
According to Feature
Magic under this category are grouped according to their nature.[1]
- Energy Control: The magic employed by Sorcerers. This allows one to control energy and the elements and use it to one's advantage.
- Transmutation: Change the nature of one thing into that of another.
- Conjuring Magic: Used by Summoners and Druids to summon or conjure different creatures.
According to Skill Level
This separates magic according to the levels that are required to be able to learn and master them.[1]