Overview Variations SNG
It has two localized versions: the Hussar on the Russian server and the Rajput on the Indian server.
The Swashbuckler is an offensive melee class that focuses on weapon damage. Unlike Assassins who inflict large burst damage on a single target, Swashbucklers can inflict area-of-effect damage and focus on whittling down enemies with debuffs. They excel at high-speed battles and fighting on the move.
Swashbucklers can equip one-handed weapons, some two-handed weapons, and throwing weapons. While they have less weapon variety than Assassins, their lightning-fast serial attacks and wide range lets them mow down groups of enemies.
End of Act is considered their signature skill due to its wide range, its Instant Death effect on lower-rank enemies, and its flashy special effects. The Swashbuckler-exclusive ability to set damage markers, inflicted by skills such as Opening Act and Early Thrust, allows them to deal explosive damage in a short amount of time. This damage can be further boosted by things like the Enchanter's Thorn Bind Hostage.
Among the Weapon Attack classes, Swashbucklers have the highest HP, Defense, and innate Evasion rate and are the most durable as vanguard attackers. As a result, Swashbucklers equipping small shields can be seen serving as off-tanks in smaller parties.
The developers put a lot of love into the class' special effects and some of their skills, such as Opening Gambit and Thrust Joker, are seen as the flashiest among all classes. There are a good number of people who are enchanted by battles involving high-leveled Swashbucklers.
The Swashbuckler has four main builds, which revolve around their choice of weaponry: Dual Blade (dual-wielders), Fencer (single-blade), Gladiator (sword-and-buckler), and Juggler (throwing weapons).
The classic Swashbuckler who wields two lightweight weapons and unleashes a flurry of attacks to overwhelm the enemy. It is a build that easily draws out the class' strengths, but is difficult for players to truly master.
Battle styles among this build's users varies greatly; for example, Nyanta is a dual rapier wielder who emphasizes speed, while Shouryuu and Federico wield straight swords for greater attack power. Chika, meanwhile, is a rare dual tomahawk wielder.
Single blade user. Able to increase damage from traditionally one-handed weapon by using them two-handed and spec in skills that gives % bonus damage. Popular among those who don't raid often, since they are less equipment intensive. It is noted that people have been arguing on the forums whether one-handed or dual-wielding is better since the game's launch.
Sword and Buckler. Allows Swashbuckler to act as off-tank, possible tank in low level dungeon. Not popular in raids since they can't tank as well as a tanker, nor can they DPS as well as the other builds. Nevertheless, HighlandSky of Silver Sword uses this build, and Shouryuu occasionally uses this build as well.
Specializes in throwing weapons. Very rare build due to the ammunition cost, but becomes more viable from around level 50, when more weapons with the "returning" or "respawning" property start to drop. Juggler builds are often the survivor of a near wipe, since they are fighting ranged and still have the same survivability as a Dual-wielding and Fencer build. Occasionally called a cowardly build that doesn't contribute because of that.
- Note: This section will be heavily revised in the future.
- Razor Edge
- Round Windmill
- Viper Slash (vol1)
- Sword Dance (Passive)
- Early Thrust
- End of Act
- Opening Gambit
- Quick Assault
- Sharp Blade
- Swell Buckler
- Thrust Joker
- Turkey Target
- Danse Macabre (ダンスマカブル)
- Dual Bets
- Tomahawk Boomerang
- Fencer Style
- Flashing Draw (フラッシングドロウ)
- Bloody Piercing (vol1)
- Break Trigger
- Multiple Bets
- Unicorn Jump
- Lightning Step
- Wired Action
- Quick Step
- Shield Striker Style
- Juggler Style
- Stunt Action
- Street Bets
- Mountain Air
- Cheap Trick
- Take Over
- Tricky Edge
- Blade Opera
- Helix Slicer (ヘリックススライサー)
- [A second chance; term most commonly used in golf]
- Viper's Thrash
Average HP and MP Chart
For a more accurate representation of a character's values based on the quality of their equipment, the following multipliers are a good rule of thumb:
- Solo player without good equipment: 96% of their level average
- Average adventurer in an ordinary guild: 100%
- Adventurer in a wealthy and decently-skilled guild: 106%
- Adventurer in a raiding guild: 116%
- Adventurer in a top guild: 125%
|Approximate values for Slightly Above Average HP, Slightly Below Average MP|
Weapon Attack Classes
- Mamare Touno's Log Horizon References, Swashbuckler Characteristics and Builds https://ncode.syosetu.com/n5313bu/16/
- atwiki.jp, Swashbuckler http://w.atwiki.jp/loghorizon/pages/61.html
- Log Horizon HP/MP Chart, https://docs.google.com/spreadsheets/d/1cURlgfASO6ZH34vgid58zcuO1dqLghJ_RAExMPMAjug/edit?usp=sharing